Sunday, July 5, 2015

LARSyS 2015

Just attended the annual meeting of the Laboratory of Robotics and Systems in Engineering & Science (LARSyS) in Lisbon, presenting our current research and results in BCIs for neurorehabilitation.


Poster


Friday, June 12, 2015

ICVR 2015

Just attended the International Conference on Virtual Rehabilitation (ICVR 2015) in Valencia, Spain for presenting our latest findings on BCI's for neurorehabilitation through a new paper entitled: "Optimizing Motor Imagery Neurofeedback through the Use of Multimodal Immersive Virtual Reality and Motor Priming".




Presentation slides:



Additional details can be found in this video: https://www.youtube.com/watch?v=3tBIDN4uskQ

Friday, January 30, 2015

Talk at the University of Lugano, Switzerland

An invited talk had been given at the Faculty of Informatics, Universit√† della Svizzera italiana (USI) - University of Lugano, hosted by Prof. Marc Langheinrich and Evangelos Niforatos of the Ubiquitous Computing Group.
The talk included parts of the NeuroRehabLab research in virtual rehabilitation domain, undergoing studies and the future steps. Followed the presentation, a brief discussion took place with questions and answers.


Saturday, November 15, 2014

BCI-VR Demo

At the VI Conference of the Medical Intern Doctors at Madeira, that took place on 14 and 15 of November 2014, presenting our Virtual Rehabilitation tools and our work on Brain-Computer Interfaces (BCI) and Virtual Reality (VR) for mobilizing functional recovery after stroke.


The VR setup is a first-person perspective VR system that combines concepts of goal-oriented action execution and observation with task-oriented learning to specifically address the upper extremity.

Wednesday, November 12, 2014

ACE 2014

At the 11th Advances in Computer Entertainment Conference (ACE 2014) for presenting the findings of our paper entitled: RehabCity: Design and Validation of a Cognitive Assessment and Rehabilitation Tool through Gamified Simulations of Activities of Daily Living wining also the bronze paper award.



In addition, out lab took part into the Workshop on Designing Systems for Health and Entertainment  sharing personal views and research results on the intersection of technology, health and entertainment.